Scott Miller is a gaming pioneer who's still going strong. He practically invented episodic gaming, online distribution, and was a leader in independent studios developing their own mega-brands back in the early 90's and to this day. His company, 3D Realms, released the world's first 3D shooter (Wolfenstein 3D, 1992), and is known for other mega-hits such as Duke Nukem, Max Payne, Shadow Warrior, and Prey (all still ongoing franchises). Scott is a creative leader, and now focuses on creating transmedia properties that involve a rich storyverse that can be exploited in not only games, but films, comics, merchandising, and other media. As such, he's currently involved in numerous fresh properties in both games and films, including bringing Duke Nukem himself to the big screen.
"Having worked with Mike and Harry going back to GodGames in the later 90's, with their passion and track-record for indie development, I can't name two people better capable of leading a new charge into equity-based crowd funding for independent game development. Why just donate to projects, when you can become an owner? The game industry just got a lot more interesting."
J. Todd Coleman is an internationally recognized Director/Producer of online virtual worlds, currently employed as Vice President and Creative Director at KingsIsle Entertainment, Inc. He is the co-creator and creative lead of Wizard101 and the highly-anticipated follow up game, Pirate101. The most popular Massively Multiplayer Online game for families in the U.S., Wizard101 currently boasts over 30 million registered players, ranks as the 70th largest website in the country by unique monthly visits, and was recently award the honor ofBest Family MMO of the Decade by Massively Magazine.
In 2011, Mr. Coleman was named Massive Gamer magazine's #1 Most Influential Person in Online Gaming, and one of the Top 50 Developers by Game Developer Magazine.
Colin has more than 15 years of experience building and managing complex internet infrastructure across North America, Europe and Asia Pacific. Colin currently serves as the Vice President of Technical Operations at Gaikai, a revolutionary Cloud Gaming company that was recently acquired for 380 million dollars by Sony Computer Entertainment.
Prior to Gaikai, Colin served as the Director of Service Architecture for Sony Online Entertainment, where he oversaw the Network Engineering, Unix, and Windows Engineering groups. Colin's extensive gaming industry experience combines launching and managing online games (for regional and international markets) with a strong background in network and systems administration. He has led the successful launch of MMO games including Shadowbane, The Matrix Online, Vanguard: Saga of Heroes and Free Realms, representing a combined user base of over 11 million gamers. Colin has held key operational positions with Monolith, En-Tranz Entertainment, and Gathering of Developers.
Lennart studied computer science and co-founded Netherlands-based games developer Triumph Studios in 1997. His work includes development direction on the Age of Wonders and Overlord series, both original IPs released to critical acclaim and commercial success.
Among the world’s best-known business strategists and brand consultants, Scott Steinberg heads TechSavvy Global, a management consulting and market research firm which helps clients more effectively connect, communicate with and create lasting value for all audiences. A strategic advisor to Fortune 500 firms, non-profits, schools and startups, he aids partners with identifying emerging opportunities and developing powerful leadership, marketing and content strategies around rising business, social and technology trends. Among today’s most-quoted keynote speakers and technology
futurists, he’s consulted on dozens of market-leading products and services for clients such as ESPN, MTV and Intel. The author of nine books, his works include international best sellers The Crowdfunding Bible and The Modern Parent’s Guide, and the critically- acclaimed Business Expert’s Guidebook. Hailed as a top business analyst from NPR to The Wall St. Journal, he’s a been a featured expert for over 400+ outlets including Fast Company, VentureBeat, The Huffington Post and more.
A veteran of software publishing industry most recently served as Executive Vice President of the Kids and Family group and President of ValuSoft at video game maker THQ. He joined THQ in 2002 after his company, ValuSoft North Americas largest value publisher, was acquired by THQ.
Prior to ValuSoft, Clemmer founded and sold several companies including the successful hardware distribution company Radix, that was sold to Microware Distributors in1989, and One Source Marketing, a company that represented major publishers in the early growth phase of the digital software industry.
Clemmer has worked on some of the biggest launches in digital entertainment products over the years. He has extensive knowledge of World wide digital and retail publishing, product development, distribution and marketing.
Joined virgin interactive in 1994 , becoming the vice president for sales and marketing in the UK. And International territories. During that period was part of the team. That launched Command & Conquer, Resident Evil and The Broken Sword series in Europe.
Joinrd EA as part of the Westwood Studios acquisition and was responsible for the integration of the C&C brand as well as the European launch of C&C Tiberian Sun. Post launch, left E a to form a small European PR & Marketing group where we launched Final Fantasy 9 along with Vagrent Story & Parasite Eve for Square.
We grew the agency and worked with clients such as R*, EA, Sony, Capcom, Take 2 and many others. Returned to games publishing alongside Mike Wilson to reform the Gathering of Developers in 2002. Together they rebuilt the PC Development program and released projects such as Mafia, Vietcong, Hidden & Dangerous 2, Stronghold 2, Railroad Tycoon 3 and Age of Wonders.
Took a break from the industry post Gathering of Developers before joining Atari to work with external development studios and focus on bringing content such as the Witcher and Guitar Hero to the group.
Joined Gamecock in 2008 to establish the European office and build up a core publishing team to take our content to market. Post acquisition of the company we formed a small team to focus on digital platforms and have been successfully releasing content through Devolver Digital over the past 3 years on all major platforms.